Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts

Wednesday, June 22, 2016

Building Better Locations: Relationships

When it comes to building a better realm for your players to play in, the most often overlooked aspect of location building is the relationship our dungeons/towns/ports have to the world around them. If you don't spend time nursing these relationships, your locations will feel cold and fake.

Wednesday, November 11, 2015

Dungeon of the Day: Hidden Pantheon

A pantheon (not the Parthenon) is a collection of gods. It comes from the Greek "pan" (meaning "all", like "pandemic") and "theos" (meaning "gods", like "theology"). Today's dungeon is a temple jammed into the base of a ravine. It's haunting beauty cleverly tricks unsuspecting adventurers in and then destroys them with guile. It's simple design allows you to stock it full of any kind of gods/creatures you'd like and then fit it snugly into your world.

Tuesday, November 10, 2015

Dungeon of the Day: Goblin Mine #1

The goblins are at it again. Having discovered a small but pure vein of iron near a small village, they have taken up residence, enslaved several of the villagers to work as laborers, and scared everyone else away from the area.