When it comes to building a better realm for your players to play in, the most often overlooked aspect of location building is the relationship our dungeons/towns/ports have to the world around them. If you don't spend time nursing these relationships, your locations will feel cold and fake.
Showing posts with label dungeon. Show all posts
Showing posts with label dungeon. Show all posts
Wednesday, June 22, 2016
Wednesday, November 11, 2015
Dungeon of the Day: Hidden Pantheon
A pantheon (not the Parthenon) is a collection of gods. It comes from the Greek "pan" (meaning "all", like "pandemic") and "theos" (meaning "gods", like "theology"). Today's dungeon is a temple jammed into the base of a ravine. It's haunting beauty cleverly tricks unsuspecting adventurers in and then destroys them with guile. It's simple design allows you to stock it full of any kind of gods/creatures you'd like and then fit it snugly into your world.
Tuesday, November 10, 2015
Dungeon of the Day: Goblin Mine #1
The goblins are at it again. Having discovered a small but pure vein of iron near a small village, they have taken up residence, enslaved several of the villagers to work as laborers, and scared everyone else away from the area.
Subscribe to:
Posts (Atom)

