Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Tuesday, June 21, 2016

A Better Kind of Long Rest

When your player characters first arrive in a town, they may be invited to stay in the palace of the king or camp with guards outside the city walls. However, barring a plot-specific reason why their accommodations are already taken care of, how can "we take a long rest" become more than just hit point dice rolls? Can resting be an adventure all its own? I think it can.